Commit
318283fc70 optimized box-shadow rendering by not recreating
shadow materials on every allocation change. Other handles cannot
be reused and are updated regularly, however the patch missed the
cached corner materials - while those can be reused, we still need
to ensure that the currently used paint state references them.
https://bugzilla.gnome.org/show_bug.cgi?id=703909
state->prerendered_texture = st_theme_node_prerender_background (node, width, height);
state->prerendered_material = _st_create_texture_material (state->prerendered_texture);
}
+ else
+ {
+ int corner_id;
+
+ for (corner_id = 0; corner_id < 4; corner_id++)
+ if (state->corner_material[corner_id] == COGL_INVALID_HANDLE)
+ state->corner_material[corner_id] =
+ st_theme_node_lookup_corner (node, width, height, corner_id);
+ }
if (had_box_shadow)
state->box_shadow_material = _st_create_shadow_material (box_shadow_spec,